The under-used cards give us a great opportunity to add fun, new mechanics to the game which should add utility to a high number of Axies. Many of the cards, especially the current popular cards will remain similar in spirit. The changes will make the game faster, more intuitive, and better for streaming/content creation. With these issues in mind we currently have a team of engineers and product designers devoted to revamping the current battle system. Hoarding cards and energy leads to too many “no move” turns.Energy steal limiting creativity in strategy.A few unintuitive mechanics and UI issues.The parallel turn system adds a lot of unnecessary mental math and calculations to mastering the game.The gameplay pacing being a bit too slow. ![]() Some of the main issues we’ve come across center on: Over the course of the Alpha, we’ve been diligently gathering feedback, analyzing data with the goal of making our battle system even more engaging. In addition to these quantitative gains, we’ve made progress in introducing the concepts of play to earn, decentralized exchanges, and liquidity pools to our community. We now have an average of ~620 weekly active users within the application.We’ve seen nearly 5,000 downloads of the application.The number of Axie holders has grown by over 30% since December 19th (when we launched the Community Alpha).So far, the Alpha has been a resounding success. We’re now deep into the Alpha for the Axie mobile application.
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